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Ceci est une ancienne révision du document !
Cette méthode nécessite d'avoir sur l'objet cible :
Depuis la fenetre Text Editor, créer un fichier vierge, nommer le “Movie.py” et coller y le code ci-dessous :
###################################################### # # Movie.py Blender 2.50 # # Tutorial for using Video.py can be found at # # www.tutorialsforblender3d.com # # Released under the Creative Commons Attribution 3.0 Unported License. # # If you use this code, please include this information header. # ###################################################### #import GameLogic import bge # get current scene scene = bge.logic.getCurrentScene() # get the current controller controller = bge.logic.getCurrentController() # get object script is attached to obj = controller.owner # check to see video has been added if "Video" in obj: # get video video = obj["Video"] # update the video video.refresh(True) # if video hasn't been added else: # import VideoTexture module import VideoTexture # get matID for the movie screen matID = VideoTexture.materialID(obj, "MA" + obj['material']) # get the texture video = VideoTexture.Texture(obj, matID) movieName = obj['movie'] # get movie path movie = bge.logic.expandPath('//' + movieName) # get movie video.source = VideoTexture.VideoFFmpeg(movie) # set scaling video.source.scale = True # save mirror as an object variable obj["Video"] = video # check for optional loop property if "loop" in obj: # loop it forever if obj['loop'] == True: video.source.repeat = -1 # no looping else: video.source.repeat = 0 # start the video video.source.play()
Depuis la fenetre “Logic Editor”