- # MALINETTE OBJECTS 1.0

  Developped by Reso-nance numérique

- ## in

  - arduino-in : Get analog sensors from an Arduino
  - arduino-in-num : Get digital sensors from an Arduino
  - joystick : Get the joystick device
  - key-char : Get the 10 first alphabetic keys from the keyboard.
  - key-makey : Get keys from a MakeyMakey device
  - key-num : Get 10 numerical keys from a keyboard.
  - mouse : Get the X and Y positions from mouse device

- ## out

  - arduino-out : Send data to Arduino outputs : digital + PWM + servo
  - midi-out : Send MIDI notes
  - osc-out : UDP/OSC connection

- ## video

  - track-areas : Track changes of luminosity in areas
  - track-color : Track a color area
  - track-fiducials : Track 6 fiducial markers
  - track-motion : Track motion of pixels (blob)
  - video-camera : Get video from a camera
  - video-color : Set color balance
  - video-crop : Get a part of an image (crop)
  - video-effects : Video effects : inversion - contrast - blur - ...
  - video-eye : Control the camera positions
  - video-graph : Display a line like an oscilloscope
  - video-halftone : Halftone (print point) effect
  - video-images : Display images
  - video-kalei : Kaleidoscope effect
  - video-larsen : Feedback video
  - video-lumaoffset : Offset pixels depending on the luminance
  - video-mix : Mix two sources of video
  - video-object : 2D and 3D objects : cube - sphere - 3d model ...
  - video-out : Display video elements on the screen (rectangle)
  - video-rec-file : Record video into a file
  - video-rec : Record videos in live
  - video-sampler : Record and play video
  - video-text : Display text
  - video-xyz : 3D rotate and translate

- ## audio

  - audio-attack : Trigger a sound with a basic enveloppe
  - audio-bank : Load a folder of sounds
  - audio-chorus : Chorus effect
  - audio-comp : Waveshaping compressor
  - audio-delay : Simple delay
  - audio-delay4 : 4 bands audio delay
  - audio-disto : Simple distortion
  - audio-eq13 : Equalizer 13 bands
  - audio-eq3 : Simple 3 band equalizer
  - audio-filter : Classic audio filter cutoff/resonance
  - audio-flanger : Flanger effect
  - audio-formant : Materials and vowels synthesis
  - audio-freeze : Freeze the sound
  - audio-in : Get audio input - pitch and sound level
  - audio-lowfi : Decrease sound quality
  - audio-map : Map audio signal
  - audio-mix : Mix two sounds
  - audio-moog : Moog filter effect
  - audio-nb : Convert audio to numbers with mapping
  - audio-out : Audio bus send audio to the [audio-master]
  - audio-pan : Panning stereo
  - audio-phaser : Phaser effect
  - audio-pitch : Pitch the sound
  - audio-rec-file : Record stereo sound to a file
  - audio-rec : Record mono sounds
  - audio-reverb : Reverberation
  - audio-sampler : Play and record sounds (mono)
  - audio-vocoder : Vocoder effect
  - audio-vol : Simple volume mixer
  - audio-vol-st : Simple volume mixer
  - fftscope~ : See frequencies spectrum of an audio signal
  - hat2 : Simple percussion
  - oscilloscope-big~ : See audio signal in time (big)
  - oscilloscope~ : See audio signal in time
  - out~ : Simple audio out
  - smp-vocoder :
  - synth-bass : Bass synthetiser
  - synth-drums : Synthesis sound of 4 drums : kick - snare - hat - crash
  - synth-emu : transistor bass emulation (moog ~ tb303)
  - synth-fm : FM synthesis
  - synth : Waveforms synthetizer
  - synth-material : Sound synthesis from physical properties of materials
  - synth-pluck : String pizzicato synthesis
  - synth-wobble : Dubstep bass with nice LFO filtering
  - synth-xylo : Xylophone synthesis.
  - synth~ : Waveforms synthetiser (Hertz version)

- ## numbers

  - bang-line : Send values in time
  - bangs : Send a serie of delayed bangs
  - between : Let pass numbers between the 2 values
  - bpm-ms : Convert BPM (Beat per minute) to Ms (Milliseconds)
  - chance : Percentage chance of action
  - count : Simple counter
  - data-sampler : Record and play a flow of data from a file
  - fade : Fade between two values
  - flow : Switch data flow
  - for : Send a serie of numbers
  - g : Read and write data with a graphical array
  - g-play : Read and write data with a breakpoints array
  - inverse : Inverse the value
  - logic : Opération logique avec fade
  - m : Store and write data (minimalist version of mem)
  - map-auto : Automap useful for sensor calibration
  - map : Map a number between the boundaries (rule of three)
  - mem : Store and read data from a file (presets)
  - mem16 : Memorize presets for seq16
  - midi-hz : Conversion between Midi and Hertz
  - midi-sampler : Play and record into a midi file
  - multimeter : Calculate the Resistance and the Voltage of a sensor
  - notescale : Convert midi numbers to musical scale
  - notescale2 : Convert midi numbers to musical scale
  - onoff : Convert a bang to a switch timer
  - oscilloscope : See data values in time
  - physics : Simulate physic caracteristics like elasticity and gravity
  - rand-bangs : Send a random number of delayed bangs
  - rand-del : Random delay into a range time
  - rand : Output a random value
  - rand-n : Random N numbers into a range of numbers
  - rand-range : Random a min and a max value inside a range
  - rand-sel : Send a bang after a random number of bang
  - rand-walk : Random walk generator
  - start : Trigger a bang at startup
  - taptempo : Get tempo between two triggers

- ## seq

  - seq-count : Basic sequencer
  - seq-count2 : Sequencer with more graphical actions
  - seq-nb : Sequencer with 8 steps of number
  - seq16-count : 16 steps sequencer
  - seq16 : 16 steps line
  - seq16-nb : 16 steps sequence of numbers
  - seq16-pulse : 16 steps sequencers with 3 states
  - seq16x3 : Matrix of 16 steps lines
  - seq24-count : 24 steps sequencer
  - seq24 : 24 steps line
  - seq24-nb : 24 steps sequence of numbers
  - seq24x6 : Matrix of 24 steps lines
  - seq8-count : 8 steps sequencer
  - seq8 : 8 steps line
  - seq8-nb : 8 steps sequence of numbers
  - seq8x3 : Matrix of 8 steps lines